But the game compensated with visual identity. Every team wore kits that were technically different from real life by a single stripe or color shade, but close enough that everyone knew who they were. The player faces, rendered in blocky 3D polygons, were caricatures—big afros, giant headbands, and exaggerated mustaches.
Developed and published by Tecmo (now Koei Tecmo), the game was released in arcades on the NESiCAxLive system and ported to the Sony PlayStation and Sega Saturn in 1998. While FIFA '98: Road to World Cup dominated the Western market with its licensed teams and iconic Blur soundtrack, Tecmo World Cup '98 took a different route: pure, untethered arcade speed. Juego Tecmo World Cup -98
Or were you strictly Super Sidekicks or Virtua Striker ? But the game compensated with visual identity
It wasn’t just a game; it was a test of reflexes, a showcase of dramatic "super moves," and a staple of the arcade social scene. A New Era of Arcade Soccer Developed and published by Tecmo (now Koei Tecmo),
Utilizing a crisp, vertically scrolling or slightly angled isometric perspective, the game gave players an excellent view of the pitch. This camera style allowed for quick counter-attacks and predictable ball physics that favored high-scoring matches.