We’ve a solid background in using hardware and we love it. But the journey to software offers unrivaled flexibility and ease of use.
Be on that journey with the experts you can trust.
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For remote contributions, outside broadcasts and more.
We’ve a solid background in using hardware and we love it. But the journey to software offers unrivaled flexibility and ease of use.
Be on that journey with the experts you can trust.
Get started
[Main Gameplay Screen] │ ├──► Right Corner: In-game Smartphone │ │ │ └──► Hamster Player (Music App) ──► Displays Tracklist & Audio control │ └──► Dialogue & Choice Box ──► Affection points (e.g., [Darci+1], [Krystal+2]) The Smartphone Framework
| Behavior | What it actually does | How to use it | |----------|----------------------|----------------| | Score jumps backwards | Jestur penalizes predictable patterns, not mistakes | Change your hit timing every 4–5 beats | | Visual freeze for 0.2 sec | The engine is generating a new echo layer | Don't panic – keep tapping; it recovers | | Metronome goes silent for 1 beat | You've entered "Ghost Ripple" mode | Listen for the absence – that's your new downbeat |
Version 0.7.0 introduces the "Consequence Cascade" system, a major mechanical overhaul affecting how player choices propagate through the narrative. This update focuses on the aftermath of the "Shattered Shore" arc, introducing dynamic world states and new character interactions based on past decisions.
A concise description of what "Ripples" is (e.g., a software library, a tabletop game system, or a simulation engine).
As the project grew in popularity, the development team continued to iterate and improve upon the platform, adding new features and refining existing ones. With each new release, Ripples became more robust, scalable, and user-friendly, attracting a wider audience and fostering a strong community of contributors.
Our no-cost option is great for hobbyists and new podcasters
For serious productions that care about audio
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Take your production to the next level with the full features of Cleanfeed Pro.
Starts at US$23 per month for personal use.
Priced at US$12 per month.
Starts at $23 per month for personal use.
Starts at £17 per month for personal use.
Starts at €17 per month for personal use.
1 month minimum.
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app.
Everyone in a separate track, perfectly in sync, no drift. Instant zip files, open in your favourite audio editor.
Personalized Personalised invites and notification settings. Keep control of who can join a session, when and how. Ripples -v0.7.0- -Jestur-
Distraction-free labelling with timestamps during recording.
Intro, idents, jingles, beds. Playback audio live and it’s recorded, too.
Headphones just out of reach? We always recommend them, but fix up audio live for only those guests who need it. As the project grew in popularity, the development
An extra USB mic, a mixer, and more. Connect up to four local devices and record them to separate tracks.
Ensure the highest quality audio all the time. Buffers ensure that connections are fully smoothed out.
Adjust levels and get great results, live. Save time in post-production later. As the project grew in popularity
Need to turn the dial to 11? Up to 256kbps mono or 320kbps stereo or High performance modes for more bits and less latency.
Get an isolated audio output for each guest to route audio wherever you want.
[Main Gameplay Screen] │ ├──► Right Corner: In-game Smartphone │ │ │ └──► Hamster Player (Music App) ──► Displays Tracklist & Audio control │ └──► Dialogue & Choice Box ──► Affection points (e.g., [Darci+1], [Krystal+2]) The Smartphone Framework
| Behavior | What it actually does | How to use it | |----------|----------------------|----------------| | Score jumps backwards | Jestur penalizes predictable patterns, not mistakes | Change your hit timing every 4–5 beats | | Visual freeze for 0.2 sec | The engine is generating a new echo layer | Don't panic – keep tapping; it recovers | | Metronome goes silent for 1 beat | You've entered "Ghost Ripple" mode | Listen for the absence – that's your new downbeat |
Version 0.7.0 introduces the "Consequence Cascade" system, a major mechanical overhaul affecting how player choices propagate through the narrative. This update focuses on the aftermath of the "Shattered Shore" arc, introducing dynamic world states and new character interactions based on past decisions.
A concise description of what "Ripples" is (e.g., a software library, a tabletop game system, or a simulation engine).
As the project grew in popularity, the development team continued to iterate and improve upon the platform, adding new features and refining existing ones. With each new release, Ripples became more robust, scalable, and user-friendly, attracting a wider audience and fostering a strong community of contributors.