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But the real game-changer was the input method . Most Java phones had physical D-pads, but the 240x320 generation overlapped with the first major wave of .

served as the cornerstone of the "Golden Age" of mobile gaming during the 2000s, providing a versatile platform that allowed developers to reach a vast global audience through a "write once, run anywhere" philosophy. The 240x320 resolution, often referred to as QVGA, became the industry standard for mid-to-high-end feature phones and early smartphones, such as those from Nokia and Samsung. Architectural Framework of J2ME Games

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