Use Haruka's Post Processing Effects for bloom, vignette, and outline adjustments to complement the character shaders.
: Newer versions and specific presets are frequently shared via community links on or Google Drive. to tweak specific settings? xukmi.shaders.fx
is not a single shader but a collection of customized shader files designed for the Unity engine, heavily utilized in Koikatsu’s Studio and Character Maker. The primary goal of this package is to improve upon the vanilla (original) game shaders, adding more advanced rendering techniques without completely sacrificing the original art style. Use Haruka's Post Processing Effects for bloom, vignette,
Open ReShade.ini in your game directory. Under [GENERAL] , ensure that EffectSearchPaths includes the exact path to the shader folder. If the file includes custom include headers (e.g., #include "xukmi_math.fxh" ), you must ensure those supporting files are in the same folder. is not a single shader but a collection
All shaders support matcap shadowing for stylized, yet polished lighting.
Supports up to 4 point lights plus 1 directional light.
Even experienced modders encounter issues with xukmi.shaders.fx . Here is a rapid diagnostic guide: