eXist-db is Open Source Software licensed under the LGPL
The primary setting is a mysterious residence that resembles the protagonist's childhood home but features significant anomalies, such as many locked doors and its location within a "nothingness" void.
Many adult visual novels rely entirely on text choices to advance the plot. A House in the Rift differentiates itself by functioning as a legitimate sandbox game.
. Below is a summary of the work, its narrative structure, and its mechanics. Core Narrative and Setting The story begins with the protagonist being thrown into a dimensional rift
In a literal sense, a house in the rift work could be seen as a futuristic or speculative design, perhaps in a sci-fi context. Imagine a dwelling situated within a vast, yawning chasm, its walls and foundation somehow integrated into the rocky terrain. The structure might be cantilevered over the edge of the rift, with a daring, swooping design that defies gravity and blurs the lines between architecture and geology.
You ignored the Rift Anomalies tab. Every few days, a "rift tremor" occurs. You must manually repair cracks using Rift Energy. If you let three tremors pass without repair, a room becomes unusable.
The current Keeper is a woman named Elara Venn. She has been here for eleven years. Before the Rift, she was a cartographer’s apprentice who made a single, fatal error: she mapped a river that did not yet exist, and her map caused the river to overwrite a village. The guilt led her to wander, and the wandering led her to the Rift. The house accepted her.
Book available as eBook or printed version from O'Reilly.com
The primary setting is a mysterious residence that resembles the protagonist's childhood home but features significant anomalies, such as many locked doors and its location within a "nothingness" void.
Many adult visual novels rely entirely on text choices to advance the plot. A House in the Rift differentiates itself by functioning as a legitimate sandbox game. a house in the rift work
. Below is a summary of the work, its narrative structure, and its mechanics. Core Narrative and Setting The story begins with the protagonist being thrown into a dimensional rift The primary setting is a mysterious residence that
In a literal sense, a house in the rift work could be seen as a futuristic or speculative design, perhaps in a sci-fi context. Imagine a dwelling situated within a vast, yawning chasm, its walls and foundation somehow integrated into the rocky terrain. The structure might be cantilevered over the edge of the rift, with a daring, swooping design that defies gravity and blurs the lines between architecture and geology. Imagine a dwelling situated within a vast, yawning
You ignored the Rift Anomalies tab. Every few days, a "rift tremor" occurs. You must manually repair cracks using Rift Energy. If you let three tremors pass without repair, a room becomes unusable.
The current Keeper is a woman named Elara Venn. She has been here for eleven years. Before the Rift, she was a cartographer’s apprentice who made a single, fatal error: she mapped a river that did not yet exist, and her map caused the river to overwrite a village. The guilt led her to wander, and the wandering led her to the Rift. The house accepted her.
All versions of eXist-db are Open Source and may be used in academic, non-commercial and commercial applications.
If you'd like to contribute, ask questions or are looking for the sourcecode please see our github page for details.