AGSDeviceInfo deviceInfo = {}; rc = agsDriverExtensionsDX11_GetDeviceInfo(agsContext, device, &deviceInfo); if (rc == AGS_SUCCESS) printf("GPU: %s\n", deviceInfo.deviceName); printf("VRAM: %zu MB\n", deviceInfo.localMemoryInBytes / 1024 / 1024); printf("Wavefront size: %d\n", deviceInfo.wavefrontSize);
If only one game is complaining about the missing extension: ags driver extensions dx11 init download install
#pragma comment(lib, "d3d11.lib") #pragma comment(lib, "amd_ags_x64.lib") Use code with caution. AGSDeviceInfo deviceInfo = {}
Querying detailed GPU stats, driver versions, and display capabilities like HDR or Eyefinity. Initialization and Implementation Guide rc = agsDriverExtensionsDX11_GetDeviceInfo(agsContext
: Add the appropriate library file ( amd_ags_x64.lib or amd_ags_x86.lib ) to your linker settings. Include Headers : Include amd_ags.h in your source code.
If a game fails to launch because of an AGS error, you usually need to update your graphics drivers or replace a missing DLL. AMD GPU Services (AGS) Library