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Multiversus Frame Data Exclusive -
Additionally, there is (how long the opponent is frozen after being hit) and Block Stun (how long the opponent is stuck shielding after blocking your hit).
(Invoking related search suggestions now.) Multiversus Frame Data
The most critical aspect of frame data in high-level play is . This is measured in numbers like +3 or -5 , representing who can act first after an attack connects with an opponent who is blocking (or in MultiVersus , parrying/getting hit). Plus on Block ( + ): If an attack is +4positive 4 Additionally, there is (how long the opponent is
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