The sharpness of the players and the stadium.
| | Likely Cause | Solution | |-------------|------------------|---------------| | Game crashes after editing JSON | Syntax error (missing comma, unclosed brace) | Validate JSON with online linter; check for trailing commas | | Configuration changes don’t take effect | File cache or wrong file path | Clear game cache; verify file location | | GameConfiguration.json not found error | File missing from Resources folder | Ensure TextAsset is properly imported in Unity | | Configuration values cause game imbalance | Extreme parameter values | Log original values before modifying; revert incrementally | Game Configuration.json Cricket League File
[System.Serializable] public class GameConfigData public int oversPerMatch; public float perfectTimingWindow; public int winRewardCoins; The sharpness of the players and the stadium
Array IDs pointing to individual players assigned to that team. 3. Player Attributes and Skills Player Attributes and Skills : Toggles or scales
: Toggles or scales real-time shadows on the pitch. Lower values drastically reduce CPU overhead during bowling animations.
: Launch the game and test changes in an offline practice mode before jumping into ranked online matches. Risks of Unauthorized Modification
JSON stands for JavaScript Object Notation. It is a lightweight, text-based data format that is easy for humans to read and write, and easy for machines to parse.