Dropping the ray count from 4 to 3 provides an immediate 15% performance uplift while remaining visually clean when paired with the 0.33 denoiser.
| Game | Recommended RTGI Intensity | Notes | | :--- | :--- | :--- | | | 0.55 | Disable game's SSAO. Use with an ENB for god-tier graphics. | | Fallout 4 | 0.60 | Dramatically fixes the "flat" lighting. | | GTA V | 0.50 | Works perfectly, especially in interiors. | | The Witcher 3 (Classic) | 0.70 | Better than the next-gen update's RT (performance-wise). | | Mass Effect Legendary | 0.45 | Removes the "grey wash" from lighting. | | Dark Souls 3 / Elden Ring | 0.65 | Adds bounce light to dark dungeons. Disable in PvP. | reshade ray tracing shader rtgi 033
One of the most significant challenges in implementing real-time ray tracing is maintaining performance. The ReShade Ray Tracing Shader RTGI 0.3.3 has been carefully optimized to minimize computational overhead, ensuring smooth, consistent performance across a wide range of hardware configurations. Dropping the ray count from 4 to 3
The 0.33 iteration of the RTGI shader brought critical updates to performance scaling and visual fidelity. 1. Advanced Ray-Cone Tracing | | Fallout 4 | 0