Sonic 3 Air Mod Transform Button Hud Here

in the same run, the HUD may display which form is currently queued. Ring Drain Meters

// Check conditions: Is Super form available? Do we have rings? bool canTransform = (player.rings >= 50) && (!player.isSuper); sonic 3 air mod transform button hud

Check the mod's built-in options menu and verify "Disable Jump-Double Tap" is toggled to ON. Wrong input mapping in the same run, the HUD may display

function void RenderGameplayHUD() // To completely overhaul the HUD, omit calling base.RenderGameplayHUD() // Instead, manually draw each component with custom offsets // Draw customized Score Counter RenderCustomHUDElement(0x01, 16, 16, score) // Draw customized Time Counter RenderCustomHUDElement(0x02, 16, 32, time_frames) // Draw customized Ring Counter RenderCustomHUDRings(16, 48, ring_counter) // Draw the new Transform Button Indicator RenderTransformButtonPrompt(16, 68) Use code with caution. Step 2: Animating the Ring Counter Warning in the same run

sonic 3 air mod transform button hud