const boss = name: "Papyrus", hp: 680, maxHp: 680, attack: 8, defense: 2, dialog: start: "NYEH HEH HEH! PREPARE TO BE CAPTURED!", attack: "BLUE ATTACK!", spareCondition: "Needs flirt + hangout" , attacks: ["boneBarrage", "blueBone", "gravityJump"], spareEnabled: true, spareProgress: 0, mercyShown: false ;
The Undertale fangame community is wonderfully supportive, with countless tutorials, templates, and ready‑to‑study examples available on GameJolt, GitHub, and dedicated forums. The only limit is your imagination – and your ability to script it. Undertale Boss Battles Script
nextwaves = "bullet_wave_1", "bullet_wave_2" -- list of wave scripts to run wavetimer = 5.0 -- seconds each wave lasts arenasize = 200, 200 -- size of the bullet box in pixels const boss = name: "Papyrus", hp: 680, maxHp: