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If you’ve used the trial or evaluation versions of SwiftShader in the past, you’ve probably seen the dreaded in the corner of your screen. swiftshader 3.0 no watermark download
: Turn off MSAA and FXAA in the application settings. : If you’ve used the trial or evaluation
Since SwiftShader is now open-source, you can compile your own version without the watermark. File to Edit SwiftShader\src\OpenGL\libGLESv2\libGLESv2.cpp : Find the line #define ENABLE_WATERMARK 1 and change it to #define ENABLE_WATERMARK 0 : Compile the library in mode via CMake to optimize performance. Hex Editing the DLL If you have an existing from the 3.0 build, you can use a hex editor like to remove the logo manually: Search for 96 00 00 00 C8 00 00 00 Replace with 01 00 00 00 01 00 00 00 (this shrinks the logo to 1x1 pixels). Modern Vulkan-Based Builds File to Edit SwiftShader\src\OpenGL\libGLESv2\libGLESv2
The game requires a higher version of DirectX (DirectX 10, 11, or 12) than SwiftShader 3.0 can provide.